

- Metal gear rising revengeance keyboard or controller manual#
- Metal gear rising revengeance keyboard or controller skin#
- Metal gear rising revengeance keyboard or controller trial#
- Metal gear rising revengeance keyboard or controller Pc#
Think of Raiden as a human blender and each new weapon as a different setting, always complimentary to your sword.

Secondary weapons bolster your arsenal of pretty pricklies at a nice clip, and each adds a new dimension to your move set. The game's easy-to-learn (once a YouTube video tells you how, anyway), hard-to-master approach to complexity only expands outward from there. Moreover, it's often timed as a dual finishing attack/health recovery mechanic wherein you tear out and crush men's spines, which results in a surge of emotions so primally satisfying that it should be classified alongside illegal drugs, the voice of the narrator from Bastion, and videogames. To see this content please enable targeting cookies.īut, as with blocking and parrying, it's a powerfully physical action, both in the way hacking like a butcher gone mad feels and in the devastating results depicted on screen. Shelves, tables, doors, vending machines, traditional Japanese memorabilia, elevators, melons, etc, etc, etc. As you'll notice in the video below, this can be used on pretty much anything. In short, you can squeeze the left trigger for a spritz of slow-mo that allows you to slice and dice in any direction. Revengeance's other core pillar of wonderfully inspired design could have turned out its most gimmicky.
Metal gear rising revengeance keyboard or controller skin#
It's a good pain, though, and the purple blister blossoming beneath my skin a trophy. I got so into doing it just right that my thumb still aches from how hard I continually shoved the analog stick. I'd wait until the last possible millisecond before an attack connected and - BOOM - blockslashdecapitation in the blink of an eye. Blocking and parrying (both of which are triggered simply by timing-based pushes of the same button/analog-stick combo) are extremely physical, with successful counters turning my brain into a screaming adrenaline geyser. Further mechanics were equally obtuse, with unlockable weapons and attacks difficult to understand until I had purchased them, and save-anywhere functionality barely mentioned.Īll that said, this game's basic building blocks are, in fact, brilliant - a lightning-laced tornado of bone-shearing violence and perfectly timed subtlety. VR missions helped me wrap my head around a few mechanics, but they were hidden and existed more for the purpose of offering additional challenges than playing sensei to my increasingly annoyed pupil. I know Metal Gear is a famously meta series, but somehow I doubt this is what Kojima and his collaborators at Platinum had in mind.
Metal gear rising revengeance keyboard or controller manual#
I ended up having to alt-tab out, pop open a web browser, and hunt down a Care And Maintenance Of Your Badass Cyborg Ninja manual on YouTube.
Metal gear rising revengeance keyboard or controller trial#
One of the first bosses is basically impossible if you haven't mastered blocking/parrying, which is actually super easy to learn Revengeance just explains it horribly and doesn't give you a safety-wheels-on trial run. It is inexcusable how little a game with such rewarding mechanical complexity attempts to clue you into any of it. Painfully forced exposition abounds, precious few playable moments are book-ended by lengthy cut-scenes (some of which look like they'd be really fun to, you know, play), and - most damningly - the game teaches you damn-near nothing. Large, bloody chunks of the combo-based actioner are outrageously enjoyable, but the first 40 minutes or so are a slog. Despite being a pretty great game overall, I sometimes got the impression that Revengeance didn't really give a damn about me. Rather, Revengeance's problem is that it's so very loud and meandering and insistent on itself that it sometimes forgets to check and see if the player's still having a good time. Don't get me wrong: I'm of the mind that Metal Gear wouldn't be Metal Gear without its many fearless cannon balls into lunacy's deepest waters when I advocate for restraint here, that's not even what I'm trying to discuss. For all the game's bluster, he is a calmly sauntering embodiment of well-timed humor and restraint. If only Metal Gear Rising: Revengeance were more like its robo-chainsaw-wolf companion, who I've nicknamed Raidog (or Logic Dog, for longer/more descriptive).
Metal gear rising revengeance keyboard or controller Pc#
But does the extra helping of over-the-top insanity gel with Metal Gear's, er, also insane (but in a different way) universe? And how does the long-awaited PC port hold up? Here's wot I think. It dispenses with stealth almost entirely, favoring combo and counter-heavy action over tippy-toeing and mullet-rocking. Then again, Metal Gear Rising: Revengeance isn't your average Metal Gear game. Metal Geaaaaaarrrrrrrr?!?!?!?! On PC? This particular collision of worlds - masters of espionage infiltrating the home of spyware, cyborg ninjas running amok in cyberspace - isn't unheard of, but it's far from the norm.
